Äripäev Achieves Audience Growth with Investment Game in Saturated Market

With approximately 17,000 subscribers in a country of 1.4 million people, Äripäev has one of the highest market penetration rates for financial news subscriptions globally.

Case study

Äripäev is Estonia’s leading financial and business news publisher. Privately owned and part of the Bonnier Group, the company operates as:

  • The largest financial news provider in Estonia
  • One of the country’s largest information providers for investors
  • A multi-channel media house producing around 200 financial and business articles per week, alongside investor events, books and educational content

With approximately 17,000 subscribers in a country of 1.4 million people, Äripäev has one of the highest market penetration rates for financial news subscriptions globally.

The challenge: Reaching new audiences in a saturated market

Unlike many publishers, Äripäev’s primary challenge was not audience engagement – their audience was already highly active. Instead, the key objective was to reach and convert entirely new audiences in a highly saturated domestic market.

With a strong brand, a loyal readership, and decades of experience running investment-related content, Äripäev was looking for a new, interactive format that could:

  • Make investing more approachable
  • Lower barriers to entry for beginners and younger audiences
  • Deliver measurable marketing and lead-generation value
  • Create new commercial partnership opportunities

The solution needed to go beyond traditional content and offer a hands-on, educational experience.

The solution: A publisher-led investment game

In 2024, Äripäev partnered with Norkon to launch the Investor Toomas investment game, built on Norkon’s Fantasy Funds platform.

The goal was twofold:

  1. Provide additional value to existing subscribers
  2. Attract and engage new audiences through an inclusive, game-based investing experience

This publisher-led game combined fantasy investing mechanics, real-world portfolios, social competition, and high-visibility events, aiming at attracting new readers in an already highly penetrated market.

Investor Thomas, financial journalism at its best

Making the game a success

1. A Trusted Brand at the Core

Äripäev’s game was anchored around Investor Toomas (Investor Thomas), a real-money investment portfolio managed by Äripäev journalists since 2002, which has achieved more than 10x growth and outperformed the S&P 500. Investor Toomas exemplifies Äripäev’s long-standing financial expertise and editorial credibility. This existing trust meant the investment game felt legitimate and reliable for players from day one.

2. Real influencer portfolios mirrored in the game

Äripäev collaborated with eight well-known Estonian investment influencers, who participated in the investment competition and recreated their real-world portfolios inside the game environment. 

Players could follow these ambassador portfolios directly in the game, observe their performance, and compare strategies. 

This real-world observational approach amplified the reach of the game tremendously, across social media platforms, generating organic content and increasing trust through transparency.

3. A highly social competition

The Fantasy Funds stock market game enables strong social mechanics, encouraging players to:

  • Create private leagues with friends, colleagues, or family
  • Join official sponsor-backed leagues with prizes
  • Return and compete on public leaderboards

For Äripäev, leagues represented a highly popular feature, allowing players to compete directly against Äripäev journalists, public investor figures and against “Investor Toomas” himself.

Over 400 leagues were created, driving repeat visits and peer-to-peer engagement.

This social structure created built-in storytelling and shareable moments across digital channels.

Inclusivity & education

Äripäev chose not to set an age limit, aiming to make participation as inclusive as possible.

This decision led to one of the most surprising outcomes, as the second prize winner was an eight-year-old girl, who won a business trip for two. She attended the award ceremony together with her parents – the whole family had participated in the game, each managing their own portfolios. Ironically, the parents’ portfolios didn’t rank as well as their daughter’s in the game. The young winner had followed a simple buy-and-hold strategy, sticking with the same stocks throughout the game rather than actively trading – a lesson that resonates with the wider community.

The game’s inclusive, educational design can engage whole families, spark conversations about investing, and reinforce timeless principles like patience and long-term thinking.

“People want to compare how they are performing against their colleagues, friends, and family.” – Juhan Lang, Head of Investment Department at Äripäev

Sponsorship & partner strategy

The main sponsor of Äripäev’s investment game was one of Estonia’s largest bank, serving approximately 600,000 clients (nearly half the national population). Additional partners included major market institutions such as NASDAQ.

Juhan Lang emphasizes that: “Strong, brand-aligned partners were critical for the success of our game. Random or weak partnerships would not have worked.”

By sponsoring the game, partners were able to benefit from:

  • Brand exposure to a highly engaged, investment-minded audience
  • Association with Estonia’s most trusted financial media brand
  • A positive, educational brand experience

Game Launch Strategy & Experiential Marketing

Äripäev treated the game not just as a digital product, but as a full-scale event campaign with sponsors, key activities and adequate marketing. The project extended far beyond digital gameplay:

Launch Event

  • For the official investor game launch, Äripäev organized “ringing the bell” at the NASDAQ Baltic headquarters in Tallinn
  • Estonia’s top investor influencers were present
  • The event was live broadcasted and live covered extensively across Äripäev’s news platforms

Ongoing promotion

  • Extensive editorial coverage
  • Influencer-led social media amplification
  • Visual storytelling with galleries, event photos, and updates

Final Event & Awards Ceremony

  • Hosted at Estonia’s largest investment event
  • Just under 2,000 attendees
  • The ceremony became a major offline brand moment
  • Generated extensive visual and editorial follow-up content

At the investor festival in July 2025. Credit: Simo Sepp

Incentives & rewards: Sustaining engagement over time

From February to June, the game ran for 5 months, requiring a detailed strategy from the publisher to keep up the momentum and sustain player engagement. 

Prize incentives have greatly contributed to keeping weekly and monthly engagements going. Another factor was the favourable market climate, such as Trump’s liberation day and tariffs, which contributed to market volatility and provided a legitimate playground for players to test different investment strategies in a safe environment.

Because the stock market game ran for several months, sustaining interest over time was critical. Weekly incentives gave players achievable goals and regular reasons to return. Even if participants didn’t expect to win the grand prize, they still had a realistic chance to win a weekly reward, which proved highly effective in maintaining engagement.” – Juhan Lang.

Prize structure

Grand prize: € 10,000, a luxurious Mercedes-Benz GLB for a year including free insurance and maintenance, and an unforgettable opportunity to visit NASDAQ MarketSite at Times Square in New York, including free flights and accommodation.

Second place: Business class round-trip flights for two to a selected airBaltic destination departing from Tallinn.

Third place: A free one-year subscription to Äripäev PRO, a free one-year membership to Investor Toomas Investment Club, and Swedbank Robur fund units worth € 500.

Weekly rewards:

  • Weekly prizes such as investment books
  • Rewards for league leaders and short-term performance
  • Raffle among all participants for Swedbank Robur fund units worth € 500.

This balance of aspirational grand prizes and frequent smaller rewards ensured that players remain engaged throughout the game.

Results

The result was a five-month investment game that combined an educational and hands-on investing experience, influencers, leagues, premium prizes, and real-world events.

Participation & engagement factors

  • 11,056 players, amongst them 4,000+ new leads
  • Over 400 leagues created
  • Strong repeat engagement throughout the game lifecycle
  • Significant result for a brand operating since 1989 in a mature market


Player feedback & learning impact

After the game concluded, Äripäev surveyed participants to measure sentiment and learning outcomes.

We had more than a thousand participants giving us feedback, saying that it increased their confidence to invest in real life.” This learning-by-doing approach further reinforces youth engagement and promotes a responsible investing culture.

Conclusion

Through its sponsored Investor Toomas investment game, Äripäev demonstrated how games for publishers can drive measurable audience growth even in highly saturated markets. By combining trusted editorial brands, social competition through leagues, influencer participation, and high-visibility partnerships, Äripäev successfully attracted thousands of new users while keeping existing audiences deeply engaged.

Beyond participation numbers, the game evolved into a scalable sponsorship and branding platform, strengthened Äripäev’s position as Estonia’s leading authority in financial education, and increased player confidence in real-world investing. The project shows that successful media games are not standalone products, but carefully managed programs that blend content, community, and experiential marketing.

 

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